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Joined 3 years ago
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Cake day: July 8th, 2023

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  • The crime doesn’t have to equate? Why bring up Kevin Spacey’s crimes at all? How is that relevant to not liking the direction a franchise went?

    I don’t feel that “this franchise went in a bad direction, so now I can’t enjoy the previous works” is anything like “this person is a sexual predator, so now I can’t enjoy their previous works”.

    It would be really awkward to watch a known sexual predator in a movie, even if the movie predates the crime. The existence of the Fallout TV show has no effect on Fallout 1 as a game.

    What a weird turn this conversation took lol




  • I loved it as a kid. But it was one of the first books I ever read so I didn’t have much to compare it to. I tried rereading it a few years ago and it’s fine up until about the third or fourth book. Rowling loses control over the world building and the plots become boring. So many things could have been avoided if Dumbledor wasn’t so secretive about Harry’s past. There’s no reason Harry should have thought that Sirius killed his parents and was a crazed lunatic. Dumbledor just hid the truth for no reason. Petrigrew not being spotted by George and Fred was a huge oversight. There’s too many contradictions by the end of the series. Also the fourth book is just a mess with all the side plots like Hermione trying to free the house elves from Hogwarts. Hilariously no one gives a fuck at all and she just abandons trying to do the right thing. Even Harry who didn’t grow up as a wizard was just like “if they wanna be slaves then let them”. Its fine for kids, especially as a first series, but there’s too many issues to ignore.






  • I think there is a difference between what the developers expect and what characters expect. In Fallout3 a settlement builds their town around a deactivated nuclear bomb. There is an opportunity very early in the game to detonate it, which most characters understandably react poorly to. But I wouldn’t rate the game poorly because the surviving NPCs of that settlement become hostile to the player afterwards. The developers don’t really expect anything from the players as there is the choice to do either thing. I thought Dishonored did that as well. NPCs who cause havoc to the city by killing people and spreading disease will hear complaints from the surviving citizens. Also the story of the game sets up the player to be framed for murdering the empress so most NPCs by default already hate the player character. I liked that the game gave players the choice to remain noble and try to actively prevent further chaos or say fuck it and slaughter everyone who stands against you even if you are technically in the right.


  • Appreciate the response. I feel that I’m in the minority when it comes to caring much about good or bad endings. Usually if a game has several endings I’ll replay it to get the other endings. I’ve never really felt that a “bad ending” was a punishment though. Even if I get immersed in the character I’m playing, I never felt as though I experienced the negative outcomes. I was playing Baldur’s Gate 3 with a friend and he was getting mad at me because I wasn’t playing lawfully good lol. That game was designed to keep progressing no matter what choices you make. You can kill the most important characters but the game keeps going. Yet he felt as though we would have to reload a previous save if I did something too “wrong”. Anyway, I just find the difference of opinion on the topic interesting lol sorry for the wall of text.