

Yeah, I think that’s probably for the best honestly.
Hiker, software engineer (primarily C++, Java, and Python), Minecraft modder, hunter (of the Hunt Showdown variety), biker, adoptive Akronite, and general doer of assorted things.
Yeah, I think that’s probably for the best honestly.
Ahhh so leapp will simply become less relevant because a better upgrade mechanism will take over
Interesting … yeah it looks like Leapp can do some upgrades for Alma and possibly others as well (TIL). I’m not sure how well that upgrade process would compare / be supported vs Debian though.
What’s the image mode and ostree stuff? Is that required for RHEL and/or Alma going forward?
No that’s canonical
There are pros and cons to verbosity and to using many files vs one.
Cron needs a special tool to edit it because you can break a bunch of stuff trying to edit another, very easily, and by accident.
The commands themselves when I was first learning I found easier to remember than things like dmesg or /var/log/ … they all follow similar conventions and aren’t so chopped up short that you can’t guess what they do by looking at them.
Similar to how most people don’t prefer 3 letter variables in code … I’m glad we’ve largely moved on from 3 letter commands. Granted, if you use them a lot you should definitely make your own three letter aliases in your preferred shell scripting language.
I think systemd has moved desktop and server Linux towards being more BSD-like … and I don’t necessarily think that’s a bad thing.
Maybe we’ll end up needing an X11 -> Wayland sort of transition where there are protocols instead of “an implementation.”
However, I’ve yet to see systemd be meaningfully detrimental. Are distros a little less different? Yeah. Has it made my life easier when I need to go between distros? Also, yeah.
I think on some level, we’re just getting to a more mature Linux desktop and server … and as a result consolidating on stuff that really doesn’t have strong reasoning to be different.
TIL; though I moved my servers to Debian … having the ability to sanely upgrade without a reinstall is a major plus.
That’s interesting; I find the git CLI pretty intuitive especially for basic use cases most people would need, but I’ve also used git for 15 years now.
git is genuinely one of the best tools ever created. It is an extremely simple idea with crazy effectiveness and a reasonable UX that is a bit off putting at first but makes a lot of sense later on.
That said, I’d genuinely be curious what you think jj has improved upon git.
I’m skeptical that enough games run on arm to make that work.
Yeah, like the other person said this is normal for the borderlands games.
I agree with you, I don’t like it either though.
It shouldn’t but people (especially in the context of something “not important” like gaming) as a mass do not operate on logic.
So I guess I agree; but, you’re probably wasting your breath “yelling into the wind.”
I guess, put another way, I’ve done it many times/used to think more this way and I think I might have appreciated more nudges that “… yeah you’re right but people are going to people regardless of what makes sense.”
It kind of does, early reviews and sentiment can have a big impact on how well the game does long term.
You nailed it.
Nice find!
I can’t say that I’d noticed anything … but I’m always happy for fixes!
Your best bet is to take this here https://github.com/ValveSoftware/Proton/issues/8622
Yeah for me, it’s the variety of tales that you author. Every game feels a bit like a new adventure, after a while similar to ones you’ve been on before, but still new.
ARC has those elements, but something feels off so far for me…
Also typically the progression is in terms of variety (Roguelike) instead of straight power (Roguelite). That keeps things fair because even a new player, if they trade the aim, can pose a real threat to a seasoned player of similar FPS skill. ARC seems like it’s decided to go for a sort of Roguelite experience and that seems risky.
I haven’t played Marathon, but I did get into the ARC test. This will mostly be some ramblings…
I’m still waiting to play ARC with some friends. I only did some solo stuff.
I’m coming from this as a big Hunt Showdown player (1,200+ hours) and someone that’s played a bit of Forever Winter (~20). I still like Hunt better; I think it’s the only extraction shooter that didn’t take a ton of influence from Tarkov.
I wasn’t crazy about the marathon art style, but I’m not ready to pass judgement on it until I’ve been in the world.
ARC’s art style I found beautiful but also perhaps too sparse. There were so many wide open spaces … I just don’t see that being a good thing for an extraction shooter. The world felt vast and empty … I prefer Hunt’s more cluttered and dense design.
ARC does seem to have a lot of potential in like how it’s designed its AI, Hunt’s is very primitive in a lot of ways and kind of secondary. I think the AI is going to be a bigger deal in ARC.
Third person also feels worse to me than first person. I hope they add a first person mode to ARC, but I kind of doubt they will.
I definitely agree that ARC felt like it was being set up to tell a story and felt very cinematic at times.
The UI also felt like the best extraction shooter UI I’ve ever encountered.
I’m concerned about the long term health of ARC. The progression system seems like it will certainly lead to established players dominating newer players. The lack of a primary objective that’s shared by all the teams on the map … I’m not sure how I feel about that. On the one hand, it may lead to a more relaxed experience, on the other hand, it doesn’t curate players towards each other like Hunt does; it seems looting and crafting are the primary motivators instead.
The fights that I did get into, they lacked the complex environment and buildings in Hunt so I didn’t find them nearly as engaging, they were much more straight forward gunfights than leveraging the map to use it to my advantage. I think that aspect will ultimately hurt the game as it makes it feel like a bit of a generic shooter.
Overall ARC felt very middle of the road from what I’ve played of it so far. I had a similar feeling about The Finals. Embark seems like a talented studio and I wish them the best as they go up against Bungie and Crytek.
People that do these sorts of remote work via GUIs exist. But yes, the switch is likely pretty obvious to them. I for one used to do it with Minecraft server stuff, I had FileZilla; Dolphin pretty much replaced that instantly for me. MUCH later, scripts replaced Dolphin.
Is it though? They’d face the same issues switching to MacOS. There’s no point in lying that some of their favorite programs may not work. I still miss Paint.net though GIMP has grown on me a lot.
Nobody is going to leave their old Windows files on their OS drive AND install Linux unless their goal is to dual boot (and that’s clearly not who this is for).
The entire file system needs to be replaced in the process of installing Linux, so there’s no “somebody should find a better solution to this.” The only way to do it would be to relocate and resize partitions as files are copied … and that’s incredibly dangerous. Not to mention attempting to guess what files are important to the Windows user has a high probability to fail.
This advice is good. You should regularly copy stuff you care about to an external hard drive and ideally use a backup program anyways. SSDs don’t fail as fast as HDDs did, but it will happen someday (or very well could).
Yeah, I’ve never liked this as an argument for Linux. People should update software (at least when there’s a security related issue) … for the exact same reason they should ditch Windows 10. However, as you said “Having to explain to people that their perfectly working computer is actually not working despite all available evidence is a bit of an issue.”
Many people prefer to roll the dice with those issues.