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Cake day: June 14th, 2023

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  • I really find I can’t cheat on an ongoing save even when I think most people would consider it completely justified, an example being when the medusa enemy was first added to terraria it was pretty buggy and could turn you to stone from off screen and through walls (despite explicit patch notes saying it should not do this) so I ended up losing all my gear to an objective bug. Tried save editing it back in but it still ruined the feeling of the save to me.

    The only time I can cheat and not ruin my own fun is for testing purposes in games without any kind of creative mode, particularly 4X games which tend to be pretty long and I don’t want to play a several hour game just to test a random theory about how 2 mechanics might interact in a lategame build.

















  • As a passable quality 3D artist who does it for a living I’ve found AI art (which can do 3D now to some degree) has kind of narrowed the scope for me. If you want generic Unreal style pseudo-realism or disney toon then AI can do that for you* I’ve had to focus much more on creating a unique style and also optimizing my work in ways that AI just doesn’t have the ability to do because they require longer chains of actual reasoning.

    For AI in general I think this pattern holds, it can quickly create something generic and increasingly do it without extranious fingers but no matter how much you tweak a prompt its damn near impossible to get a specific idea into image form. Its like a hero shooter with skins VS actually creating your own character.

    *Right now AI models use more tris to re-create the default blender cube than my entire lifetime portfolio but I’m assuming that can be resolved since we already have partially automated re-topology tools.