

They are a private company, so they don’t have to disclose that.


They are a private company, so they don’t have to disclose that.


This is revenue not profit. They need to pay their operating costs with these funds. Their operating costs are probably pretty high considering their global network and distribution. Hiring more people would likely have a minimal impact on their operating costs and each new person may not contribute much to their revenue considering their business model.


I think Steam already presents a large enough market to be enticing for indie devs.
A quick check shows that Steam likely has more monthly active users than Xbox, PS5, or Nintendo. I’m sure a large portion of those groups overlap too. So indie devs are likely to develop for PC first.
While I’m excited for what they just announced, I don’t think it will significantly change these numbers.


Yes, you have to trust the company storing the passwords.
A good company can store passwords in ways that are secure to most hacking attempts. It isn’t impossible to break the encryption typically used, but it is difficult enough that most thieves will not have the resources or time to make use of the data. They want the low effort password databases, not the difficult and expensive ones.


That sounds great, but also isn’t a solution for most people.


It is not portable in the sense that you need bitwarden installed on the device you are trying to connect from.
Passwords can be plain text, which means I can copy, paste, and dictate them to a device that does not have additional software installed.


They were surpassed by password managers and 2fa.


Oops, meant passkey manager, fixed it.


Sounds like a password manager would make that way easier. Changing your password would involve a few extra clicks. Also, you might want to check with your IT folks. Asking people to constantly change their password is a good way to weaken password strength. I don’t use docusign, but there is probably a setting that they can change.


Sure, they probably work great when you have your *passkey manager on the device, but that’s not when I need to have backup routes into my accounts. When using a new device, or someone else’s, having even a complicated password that can be typed or copied-pasted has way more functionality.
As far a I can tell, using passkeys would only risk locking me out of my accounts. Everyone else is already effectively locked out.


While the lock-in issue is annoying and a good reason not to adopt these, the device failure issue is a tech killer. Especially when I can use a password manager. This means I can remember two passwords (email and password manager), make them secure, and then always recover all my accounts.
Passkeys are a technology that were surpassed 10 years before their introduction and I believe the only reason they are being pushed is because security people think they are cool and tech companies would be delighted to lock you into their system.


Thanks, looks interesting, added to the list.


Return of the Obra Dinn and the golden idol games would probably work. I think you could do everything with mouse clicks or hitting a few keys with your good hand, nothing is time based. Other puzzle based games might work too (lorelai and the laser eye, Blue Prince?)
Mostly 2D factory games, like Factorio could also be doable. Would be a little annoying, but it would work.
I recently got a think pad from the prior generation, so like 2-3 years old. It’s been good for most things, but I’m not trying to play the latest graphics heavy game on it either.
This is multiple articles mushed together. I suggest separating into articles that each have a specific purpose and message. The windows/Microsoft discussion can be on, the intro to Linux another (the burger shop stuff), the distros another, and lastly the installation stuff.
That said, having switched to Linux about a year ago for exactly the reasons you mentioned, I would not have found this article useful. There are many other resources that cover each of these topics in more helpful and friendly ways. This article is both too broad and lacking depth where needed. It sounds a little bit like your personal journal and a narrative of your path. It may be helpful for you personally to write that down, but I’m struggling to see how this helps a potential reader.
Some questions to consider:
What do think a reader would do next after reading your article?
What value or message would they take away from it?
Who is your audience and what new knowledge should they have after reading this?


Other than being north Korean and using a fake identity, this sounds like the Key and Peele sketch when their plan to rob a bank involves getting jobs at the bank and collecting a salary, and then doing that for years. Full stop.
Learning how to do remote IT work seems like a good living for anyone with a decent internet connection.


It usually means that 300 people were involved in the project at different stages of its lifetime. It probably also includes the people involved in sourcing the material, tools, people, workspace, etc. That’s probably 20 people who likely never touched the final product. There likely was also some marketing and business people involved. They did probably put hands on the final product for a photo op.


As an American, I think finding the dumbest of us would be hard given the amount of competition.


Is this just going to be Black Flag using the Skull and Bones platform? The snake is eating it’s own tail now.
That all makes sense though. By definition, popular games are liked by many people. Popular games are talked about more. People expect popular games to be listed. Many people will doubt these publications if they fail to list several of the most popular games.
I’m sure there is some money changing hands too, but that can only do so much (maybe move a game a little higher on these lists).
Popular and good (for you) are not the same thing. Games can either, both, or neither of those things. It is only when we think about large numbers of people that popular and “good” become correlated.