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Joined 10 months ago
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Cake day: November 7th, 2024

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  • Are we counting old-school expansions as DLC? If so, then, aside from the infamous Horse Armor, the Elder Scrolls series seriously raised the bar for what to expect from RPG add-ons. Tribunal and Bloodmoon were massive expansions that set the standard early on.

    Knights of the Nine might’ve been a bit weaker, but Shivering Isles is one of the GOAT expansions and is arguably better than the base game.

    Skyrim kept the momentum going with Dawnguard and Dragonborn, both of which added tons of new content.

    The series is straight-up GOATed when it comes to expansions that are actually expansive: new locations packed with quests, items, monsters, spells, etc. They take already huge games and somehow make them even bigger.




  • What exactly has been changed besides the graphics? Sounds like they tweaked the melee combat to more resemble Skyrims.

    Imo Oblivions two biggest problems were level scaling and how barren the world was between cities and dungeons.

    Edit: I got it after watching more of the gameplay. It still feels like Oblivion, but there’s a lot of little tweaks that improve the experience. Combat and movement has more weight to it, so while the systems all effectively function the same it feels a lot less floaty then the original game. There’s a lot of small tweaks and QOL improvements, like the UI is reminiscent of the original but much more fluid. Cant comment on if they fixed level-scaling or not, as I’m only at level 3.

    Make no mistake, this is 100% Oblivion. Its just a lot prettier and with a lot of small improvements. So far it seems like a rare modern Bethesda W.