Help support. Please make Affinity possible on Linux!

  • nyankas@lemmy.ml
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    3 days ago

    This isn’t Adobe.

    And as much as I want to like Krita, GIMP and such, their workflows just can’t compare with proprietary software in many cases. Also, especially for photo editing, their feature sets can’t compare with Adobe’s or Affinity’s either.

    I use Krita, GIMP and Affinity Photo pretty regularly, and while there have been great improvements to the open source alternatives recently, I just get stuff done with Affinity, while still having to constantly search the web for things Krita and GIMP hide somewhere deep within their menus.

    All open source image editors I’ve used are in dire need of a complete UX rework (like Blender and Musescore successfully did) before being more than niche alternatives to proprietary software.

    So, as of yet, I can definitely understand the wish for a feature-rich and easily usable image editing suite on Linux.

    • pelespirit@sh.itjust.works
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      3 days ago

      Blender did an amazing job with their overhaul. I really don’t know why anyone would use anything else for 3d modeling. I’m hoping they pump up their CAD features, but I understand if they don’t.

      • fartsparkles@lemmy.world
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        3 days ago

        What’s crazy is that while I used to know countless Maya / 3DSMax people, everyone seems to have switched to Blender. It’s crazy how fast the industry switched to Blender after that UI revamp.

        • pelespirit@sh.itjust.works
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          3 days ago

          The UI was pretty bad before, it took forever to get people to understand what was going on. Now it’s just a few tips and tricks and people are off and running. They did a great job.

    • nanook@friendica.eskimo.com
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      3 days ago

      @nyankas @HiddenLayer555 Unfortunately I have to agree, I find Photoshop hands down much easier and more intuitive to use than Gimp even though I’ve been using Gimp ever since Adobe went to a subscription only model because I absolutely refuse the Klaus Schwab notion of you will own nothing and be happy, bullshit. I was more than willing to pay for Adobe software when I could buy it but fuck if I will rent it.

      • nyankas@lemmy.ml
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        3 days ago

        And that arrogant “I understand it, why don’t you?!”-attitude is exactly what’s so often the main issue in the design process of open source software.

        I’d recommend watching this recent talk by Tantacrul, the design lead for MuseScore and Audacity. In it, he shows some videos of first-time user tests he conducted for Inkscape recently. It’s really fascinating to see, how users fail to do what they want because of confusing UX choices. And often it isn’t even that hard to fix. But open source image editors are just full of these little annoyances by now, which really smell like the result of inadequate user testing. And no professional would prefer to work all day with software full of little annoyances when there are alternatives.

        I mean, just try adding text in Krita, for example. There’s a giant pop-up where you have to format your text without actually seeing it on your image. That’s just klunky and far more time consuming than a WYSIWYG approach would be.

        • ProdigalFrog@slrpnk.net
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          3 days ago

          Just want to chime in that a Krita developer has been working on a complete text tool overhaul from the ground up for the past 5 years or so, and it is just about ready to be pushed into the beta versions, so that pain point should be resolved soon, thankfully.

        • Palacegalleryratio [he/him]@hexbear.net
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          2 days ago

          I can’t speak for Krita - I’ve not used it. But as someone who has designed a lot of software I agree with you fully here. Making software intuitive is the hardest and also most important part of my job. When I test with users the first time it soon becomes clear how stuff that me and my team thought made sense is totally opaque to the end users or just doesn’t fit into the real world workflow. It’s all well and good expecting users to learn the software - there has to be an element of that - but if you force thought, cause confusion or waste time every time you do that you add friction to the product. That friction ruins the users experience of the product and can ruin productivity.

          There is a balance to be made, complexity where it allows for power is fine, if you have dedicated frequent users. E.g. my favourite editor is Vim - very complicated and (initially) opaque but also extremely powerful and logical once you know it. But complexity that adds no power or complexity in software where you don’t expect users to be using the software frequently enough to be expert in it is not ok.

        • TankieTanuki [he/him]@hexbear.net
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          2 days ago

          It may take longer to learn how to do a task with a less polished interface, but if you’re using software “pretty regularly”, then most of your time will be spent doing rather than learning the basic functionality.