Game-key cards are different from regular game cards, because they don’t contain the full game data. Instead, the game-key card is your “key” to downloading the full game to your system via the internet.
Pay a premium for a physical copy of your game, and the cartridge may not contain the actual game. Only on Nintendo Switch 2.
It’s actually not “only on the Switch 2”. There were a bunch of Switch one games that only came with a partial set of assets and required a mandatory download to be played.
It sucks, and it’s what you get when your physical storage is too expensive and too small, unfortunately.
Storage is cheap. Others are being cheap too.
For that I in part understand the switch module price if that’s indeed nvme speed or something.
But switch 1? Not really.
It was, though.
Objectively. This is not an opinion.
Switch 1 carts HAD to be purchased from Nintendo. It wasn’t an off the shelf part. They weren´t SD cards priced commercially, they were a specific order that was part of manufacturing a physical copy and stacked up on top of printing labels and paperwork, making cases, shipping them to stores and so on. Margins for physical media are garbage as it is, but Switch carts were significantly more expensive than, say, a PS5 BluRay and they crucially ramped up quickly with size.
Technically the carts were available to higher sizes, but there’s a reason you very rarely saw any Switch 1 games with cart sizes bigger than 16 gigs. Basically the more stuff you put in your game the more expensive it was to physically make the boxed copies. Crucially, that is a cost you had to pay whether you sold the carts or not. It was a manufacturing cost.
Look, at this point it’s hardly worth it trying to wrap one’s head around industrial retailed boxed copy software manufacturing, but trust me, physical Switch games were relatively and absolutely expensive to make in an environment where digital distribution was king and the next most expensive version was dirt cheap optical media.
I know. But then Nintendo was making a buck and someone else was being cheap by either not taking the bigger module (to maximize profits) or not optimizing their game sizes like Nintendo often excels at.
I think we’re on the same page but just having different thoughts details in this.
Apologies for maybe answering provocatively basically in the direction of rampant capitalism while agreeing hence triggering your effortful answer of things I know and agree on.
I don’t know that Nintendo was forcing the issue for profit. I also don’t know the costs and margins (if any) for Nintendo or who they were working with to get the storage, to be fair. But I have to assume that if Nintendo had signficantly cheaper access to storage and was artificially throttling to everybody else you’d have seen more first party games on larger carts, and that wasn’t necessarily the case.
Regardless, any solid state storage was always going to be more expensive than optical storage and scale up with size gradually in a way that optical storage doesn’t (until you have to go to a second disk or an additional layer, at least). Cartridges are just inherently riskier and more expensive, even at the relatively modest spec of the Switch 1. Definitely with what seems like competitive speeds in Switch 2.
That doesn’t mean one has to like the consequences of it. At the same time I’m not sure I can imagine a realistic alternative for a portable. We’re not doing UMD again, so…
Now you’ve got me curious what capacity a UMD form factor could achieve with a UHD Blu-ray laser.
Good question. What was the UMD, 1GB? From the DVD default, which was 4GB single layer and 8 dual layer? Blurays are 25GB single layer,so 25% of that is like 7gigs, which is still smaller than the 16gigs the larger Switch carts were. But hey, a lot of games on Switch were smaller, dual layer discs would get you almost to the same size and be a fraction of the cost.
Well, the discs would be. I have no idea how much the weird plastic caddy on UMDs pushed the price up.
I always thought UHD used a different laser than standard blu-ray, but only just found out it was a trick of h265 encoding and triple layer discs.
Based on the mini-BD format, assuming triple layer, the upper limit would have been around 24GB.
Oh, I missed the UHD bit, right. Triple layer it’d cap at 20-25, yeah. Technically Switch carts were available up to 32GB, but I think like one or two games ever used that much, they were so expensive. That’s where the partial download stuff comes in.
Of course for optical media the solution was always to ship multiple discs, because the smaller discs are so cheap. Or were. With most optical media manufacturing phased out who knows how expensive optical will become.