Much as I love the look of Quake RTX, it feels like it’s a barely there performance hog in modern games. You look at the benchmarks on the newer cards and so much is focused on ray tracing performance but I just don’t see that big a difference in Cyberpunk on an 3080 Ti unless I look really hard for it.

Am I alone in this? I’d much rather have 100+ non generated FPS at 4k over what raytracing is delivering in major titles. And by 4k I really mean my super modded Skyrim VR :)

  • ms.lane@lemmy.world
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    3 days ago

    It is nice doing pathtracing on older games, but it’s pretty clear we’re no where near the computation required for path tracing anything newer than HL1/Q2. Even Portal RTX and HL2 RTX require copious amounts of Upscaling and framegen with the highest end available hardware (that draws 600watts…)