I have a wired Xbox 360 controller [1.1] that has some drift in both analog sticks [1]. I would like to calibrate the deadzones [2] to fix this issue. How do you recommend doing this? I didn’t see any controller calibration option in the KDE Plasma controller settings [1].

References
  1. Type: Anecdote (Screenshot). Accessed: 2026-03-24T23:10Z. Location: “KDE System Settings”>“Game Controller”. Author: Meta

    • All input methods are at rest.
    1. Type: Text.

      Device type: Game Controller

      Xbox 360

  2. Type: Text. Publisher: [Type: Webpage. Title: “Understanding Controller Deadzones”. Publisher: “Elevation IT”. URI: https://www.elevationit.uk/understanding-controller-deadzones/.]. Accessed: 2026-03-24T23:20Z. Location: §“What is a Deadzone?”.>¶1.

    A deadzone is the small range of joystick movement that a controller or game ignores. It prevents unintended movement, such as stick drift, from affecting gameplay. […]

  • Silverchase@sh.itjust.works
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    2 months ago

    For Steam games (and non-Steam games launched through Steam), you can use Steam’s controller settings to expand the dead zones. Not the most universal solution, though.

    • Kalcifer@sh.itjust.worksOP
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      2 months ago

      […] you can use Steam’s controller settings to expand the dead zones. […]

      I tried, this but I can’t get it to work: to use steam’s deadzone control, I need to enable Steam Input [2], but when I do that, my controller no longer works in games [1].

      References
      1. Type: Anecdote.
      2. Type: Post. Title: “PSA: Valve added deadzones to every Steam Input controller with a Client update and it’s messing up racing/fps games. Here’s how to fix.”. Author: “ManlySyrup”. Published: 2024-05-18T20:15:35.382Z. Accessed: 2026-03-25T00:31Z. URI: https://www.reddit.com/r/Steam/comments/1cv67af/psa_valve_added_deadzones_to_every_steam_input/. Publisher: [“r/Steam”<“Reddit”].