If these hypothetical developers are waiting for cash infusions to “fix” the finances of thesw disastrously managed companies, then they’re pretty naïve. Successful games are making multi-millions, even middling franchise games can pull that. More than enough to sustain a normal sized development team.
I imagine maintaining a reasonable team would result in fewer unemployed developers than overbloating the team thinking “more is biggerer is more money” and then cutting tens of thousands of positions for “costs.”
Gonna guess the tens of thousands getting laid off who are anxiously waiting for money to come back to the business so they can get hired again.
VERY educated guess, there.
If these hypothetical developers are waiting for cash infusions to “fix” the finances of thesw disastrously managed companies, then they’re pretty naïve. Successful games are making multi-millions, even middling franchise games can pull that. More than enough to sustain a normal sized development team.
I imagine maintaining a reasonable team would result in fewer unemployed developers than overbloating the team thinking “more is biggerer is more money” and then cutting tens of thousands of positions for “costs.”