Interesting that in the title, stated in absolute terms in the text, and from the designers they interviewed, they cite getting lost as crucial for the genre. Personally, I disagree. Getting lost has tended to be why I didn’t care for certain games in this genre, like Axiom Verge, and it soured my otherwise higher opinion of games like Hollow Knight and Symphony of the Night. Still, I think this is a good exploration of the genre and what makes it tick.

  • WhiteBurrito@lemmy.world
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    2 days ago

    Have you played Chasm? It’s a metroidvania, nothing outside of the ordinary, but map is randomly generated, so you’re guaranteed to get lost lol

    • chonglibloodsport@lemmy.world
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      2 days ago

      Does it have an auto-map feature? That’s the biggest difference for me. I enjoy the newer MVs but the auto-map feature makes it impossible (for me) to get lost. I’m used to games without any kind of auto-map.

      Edit: I checked it out on steam. Looks really cool!