Over the last three years, companies worldwide have invested between 30 and 40 billion dollars into generative artificial intelligence projects. Yet most of these efforts have brought no real business…
More complex forms of reasoning in the context of “Reasoning Systems” is video game NPC Ai. They take the current game state and “reason” about what action they should take now or even soon in the future. Really good video game Ai will use your velocity to pre-aim projectiles at where you’ll be in the future instead of where you are currently. The NPC analogy is one of the very thing’s being described by the term
That would be a conditional logic system, not reasoning system. By your logic, aimbots are reasoning systems. It’s simple math with some if/then operators sprinkled inbetween.
A proper reasoning system implies some kind of inference, manipulation, logical chaining, or at least the ability to justify/modify its own choices outside of pre-coded logic. NPCs don’t do that. They just follow hand-crafted rules, or at best, utility scores (shoot now, run later, hide if health < 30).
More complex forms of reasoning in the context of “Reasoning Systems” is video game NPC Ai. They take the current game state and “reason” about what action they should take now or even soon in the future. Really good video game Ai will use your velocity to pre-aim projectiles at where you’ll be in the future instead of where you are currently. The NPC analogy is one of the very thing’s being described by the term
That would be a conditional logic system, not reasoning system. By your logic, aimbots are reasoning systems. It’s simple math with some if/then operators sprinkled inbetween.
A proper reasoning system implies some kind of inference, manipulation, logical chaining, or at least the ability to justify/modify its own choices outside of pre-coded logic. NPCs don’t do that. They just follow hand-crafted rules, or at best, utility scores (shoot now, run later, hide if health < 30).