Optionally, what would you have wanted to know before you bought one?

Thanks!

Edit: Hey, thank you all very very much for your comments and suggestions, I really appreciate. I will most likely save up more and get the 1TB OLED model rather than the LCD model I was initially planning on. A couple of reasons for that, one, I am not good with electronics and I’d probably screw something up putting a new storage drive in. And two this thing will most likely be a permanent replacement for my old gaming laptop, which at this point is more than 10 years old, and seems to be on its last legs (I installed Linux on it, which was a struggle, but that is probably on me rather than Linux or the computer being at fault).

Anyway, I appreciate everyone’s responses and thanks for helping a gal out!

  • paultimate14@lemmy.world
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    3 days ago

    Eh, I’d say it’s a mixed bag.

    The Triggers? Yes, I’d say they are tied for the best option right now.

    The sticks? Also yes. They are positioned great, feel great, work great. As someone who likes both the Dualsense and Xbox sticks a lot, the Steam Deck is even better. It’s worth mentioning that even after 2 years I still haven’t found a use for the capacitive touch pads. They’re a neat idea I suppose, but it seems like you need a VERY specific scenario to make it work. Even the one I see most often- gyro - I’d rather just use a button to toggle it than use the capacitive sensor on the right stick.

    The face buttons? They’re okay. Not the worst I’ve used, but too rounded for me. They can really wear on your thumbs in games where you mash. I’d prefer the Dualsense, but this is better than the Xbox.

    The Shoulder Buttons? Pretty garage actually. They work, but feel really mush and awkward to use. Give me a Dualsense, or most other controllers instead.

    Start/Select? Fine, but placed in places that are difficult to reach without actively stretching. Like they often are on controllers anyways, so not a big deal.

    D-Pad? Serviceable. It feels similar to the PS Vita of all things. It’s nowhere near the crisp, precise, harsh microswitches of JoyCons. It’s also nowhere near the fluid, smooth motion of the Sony style D-Pad. It’s somewhere in-between. It’s also more precise than traditional Nintendo d-pads. I’d say it’s fine, but I prefer Sony’s. My thumb gets tired easily from D-Pad heavy games on the Deck.

    Back buttons are a nice bonus, but they don’t feel super great. They all feel more like toggles than buttons you are expected to constantly be actuating.

    The track pass are great at first, but my right track pad wore out VERY quickly and it feels terrible. Clicking on it now is very unpleasant, to the point where in some games I map R2 or R4 to click just so I don’t have to use the track pad for it anymore. Hopefully Valve improves that. I’d absolutely love to see those track pads on standalone controllers.

    • prole@lemmy.blahaj.zone
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      1 day ago

      The Triggers? Yes, I’d say they are tied for the best option right now.

      I’m a huge fan of the Steam Deck, and it’s control scheme, but as far as I’m aware, only the DualSense has adaptive, analog triggers.

      SD triggers aren’t even close.

      • paultimate14@lemmy.world
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        1 day ago

        I’m not sure what you mean? The Steam Deck, and a TON of other controllers have analog triggers. Sony has been using them since the PS3. The GameCube used them, though Nintendo has gone back-and-forth on analog vs digital triggers. Every Xbox controller has had analog triggers. Most VR systems have analog triggers. It’s hard to speak for an entire industry, but I think most 3rd party controllers have analog triggers unless they are soecifically intended to replace a Nintendo one that doesn’t have it (like the JoyCons).

        For the ADAPTIVE part… Yeah the Dualsense has it and nothing else does. I suppose where you and I disagree is in judging how important that is. To me, that was a fun little gimmick in Astro’s Play Room and Ratchet & Clank, but I can’t even remember any other games supporting it. Even in those games I thought it was a bit tiring on my fingers after prolonged periods of use. If we could knock $10 off the price of the Dualsense by removing it I would totally do that. It’s also worth noting that 3rd parties like 8Bitdo have similar hair-trigger features that physically reduce the travel distance and turn them into digital inputs.

        When it comes to all the other aspects- the material, the springs, the radius, the shape, the texture, the ability to customize in software - in my opinion the Deck is better than the Dualsense in all of those areas.

        I don’t mean to come across as hating on the Dualsense. It’s a great controller and my 2nd favorite behind the Deck for most games. I actually bought a Dualsense for PC use more than a year before I bought my PS5. For triggers specifically,

        For me personally, I would compare adaptive triggers to other gimmicks like analog face buttons, the light bar on the Dualshock 4 (which was ironically way better on PC than PlayStation), the built in speaker and microphone on the Dualshock 4 and Dualsense, the WiiU, the 3 prongs of the N64 controller, the VMU of the Dreamcast, the IR camera on the Right JoyCon, NFC readers, etc.

        Somewhat related was that I did not mention haptics in my original comment. I’d say the Dualsense has the best haptics, but the Steam Deck is a close second. This is another feature where it’s cool when the Dualsense uses it like in Astro’s Playroom, but it’s so rare for games to actually use it in interesting ways that it doesn’t matter much. With the Deck, it’s quintessential to how the track pads work, and the operating system itself makes great use of it. It can’t do all of the spectacular haptic details, but the Deck has a nice subtle approach that makes the whole thing just feel more substantial. The Dualsense uses haptics for immersion while the Deck uses it more for feedback and feel.

    • mercano@lemmy.world
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      3 days ago

      I’ve used the right trackpad as a mouse. I haven’t tried it for an FPS, but it works well for menus, inventory management, or for lower stress mouse games like city builders.

      In Valhiem, at least, I’ve configured the left track pad as an 8 position radial menu to quickly activate to any hotbar slot.

    • Noxy@pawb.social
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      3 days ago

      Your touchpad issue may be a fluke, both the steam decks in my house (one original, one OLED) still work great with both trackpada

      I use the touchpads constantly, mostly for Rimworld, but also desktop usage and other games, and I find them to be outstanding

      • paultimate14@lemmy.world
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        3 days ago

        My right one worked great to start, and my left knee still does. Over the past year I could feel it slowly get worse. It feels like normal wear and tear to me, just that I used it hard with a few mouse-centric games.

        I did look on iFixit but they don’t have replacements. I’m not too surprised, and I’m not really upset with Valve, because it’s a pretty new thing and they are still way better than their competition. I just hope that eventually they release an improved version.