8BitDo says its controllers are now compatible with Steam/SteamOS. The announcement specifically mentions three models and advises users to update their controllers and Steam client to the latest version.
I’ve been very happy with an 8bitdo ultimate using the 2.4 ghz dongle. Only complaint is I can’t modify any mappings on Linux and have to bust out an old windows laptop for it. Otherwise, it’s worked perfectly every time across a few Linux systems including a steam deck.
The back paddles aren’t mapped to anything by default and there’s nothing Steam can do to help there. There are also some vibration levels you can’t set elsewhere and having a hardware switch for different profiles is nice.
The back paddles also can only be mapped to other buttons that are on the controller so I need different profiles for different games. I usually map them to l3 and r3 but sometimes its nice to have them as b and y instead without having to mess with steam input.
I’ve been very happy with an 8bitdo ultimate using the 2.4 ghz dongle. Only complaint is I can’t modify any mappings on Linux and have to bust out an old windows laptop for it. Otherwise, it’s worked perfectly every time across a few Linux systems including a steam deck.
You can map anything to anything using SteamInput…
The back paddles aren’t mapped to anything by default and there’s nothing Steam can do to help there. There are also some vibration levels you can’t set elsewhere and having a hardware switch for different profiles is nice.
The back paddles also can only be mapped to other buttons that are on the controller so I need different profiles for different games. I usually map them to l3 and r3 but sometimes its nice to have them as b and y instead without having to mess with steam input.
Oh well it seems like might be because they’re not registered as additional buttons… That sounds like it might be a hardware level thing.