The original IP had been in development in some form for over a decade…

I cannot wait for phil spencer to come out and say shit like “we need more unique games” after butchering another studio

  • caut_R@lemmy.world
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    23 hours ago

    Fuck Microsoft for buying studios for billions upon billions and then going for layoffs after layoffs, but…

    Including its prototype phase, Everwild had been in development for over a decade, with anonymous developers indicating they had struggled to nail down a clear direction for the title, even after a recent reboot of the project.

    Quite understandable to me to axe a project that hasn‘t been going anywhere for a decade, only this part is understandable though.

    • RizzRustbolt@lemmy.world
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      14 hours ago

      That’s actually pretty standard for Rare. If I had a nickel for every project that they spun their wheels on, I’d have enough money to start my own game studio.