The original IP had been in development in some form for over a decade…

I cannot wait for phil spencer to come out and say shit like “we need more unique games” after butchering another studio

  • Almacca@aussie.zone
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    16 hours ago

    Don’t let the t-shirts and the chummy attitude fool you. Spencer is just as much of a ruthless corporate ghoul as the rest of them.

  • caut_R@lemmy.world
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    21 hours ago

    Fuck Microsoft for buying studios for billions upon billions and then going for layoffs after layoffs, but…

    Including its prototype phase, Everwild had been in development for over a decade, with anonymous developers indicating they had struggled to nail down a clear direction for the title, even after a recent reboot of the project.

    Quite understandable to me to axe a project that hasn‘t been going anywhere for a decade, only this part is understandable though.

    • RizzRustbolt@lemmy.world
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      12 hours ago

      That’s actually pretty standard for Rare. If I had a nickel for every project that they spun their wheels on, I’d have enough money to start my own game studio.

  • MurrayL@lemmy.world
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    20 hours ago

    Founded in 1985, Rare is one of the UK’s most historic game developers, best known for Battletoads, Donkey Kong Country, GoldenEye 007, and Banjo-Kazooie.

    Microsoft acquired Rare in 2002, and it has since gone on to create titles such as Kameo, Viva Piñata, Kinect Sports, and Sea of Thieves under the Xbox banner.

    Says it all, really. Rare has been mismanaged into the ground for the past 20+ years.