mintiefresh@piefed.ca to Games@lemmy.worldEnglish · 1 day agoHey PC game developers, please follow Stellar Blade as an example for PC optimization in the future, because it absolutely rockswww.techradar.comexternal-linkmessage-square19fedilinkarrow-up1103arrow-down115
arrow-up188arrow-down1external-linkHey PC game developers, please follow Stellar Blade as an example for PC optimization in the future, because it absolutely rockswww.techradar.commintiefresh@piefed.ca to Games@lemmy.worldEnglish · 1 day agomessage-square19fedilink
minus-squareB0NK3RS@lemmy.worldlinkfedilinkEnglisharrow-up21arrow-down1·edit-210 hours agoThat’s probably mostly true but optimisation is becoming a lost art form that some devs just don’t know.
minus-squareapprehensively_human@lemmy.calinkfedilinkEnglisharrow-up1·2 hours agoDaily reminder that Chris Sawyer coded Rollercoaster Tycoon by himself in x86 assembly. In a cave, with a box of scraps.
minus-squarecassie 🐺@lemmy.blahaj.zonelinkfedilinkEnglisharrow-up1·edit-210 hours agodeleted by creator
minus-squarefuckwit_mcbumcrumble@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up15·22 hours agoIt’s a negative feedback loop. The less time you can spend optimizing games the less you know how to optimize games. The less you know how to optimize games the more time it takes to optimize games. Optimizing games becomes too costly for management. Goto 10.
That’s probably mostly true but optimisation is becoming a lost art form that some devs just don’t know.
Daily reminder that Chris Sawyer coded Rollercoaster Tycoon by himself in x86 assembly. In a cave, with a box of scraps.
deleted by creator
It’s a negative feedback loop.
The less time you can spend optimizing games the less you know how to optimize games. The less you know how to optimize games the more time it takes to optimize games. Optimizing games becomes too costly for management. Goto 10.