• DragonTypeWyvern@midwest.social
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    2 days ago

    I liked it. It’s honestly refreshing to see an action game with a parry system that didn’t shove in a bunch of Souls tropes for no reason.

    What still blows my mind is that it’s perfectly viable to just shoot bosses to death when the gameplay is otherwise all about sticking swords into things and dodging/parrying. Pretty solid balance of skill reward while still letting people who have shit reflexes have fun.

    Exploration is kind of hit and miss but it’s also largely optional. I found myself not really caring about most of the chests if it wasn’t the type that had an outfit in it.