• Blaster M@lemmy.world
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    2 days ago

    It was alright, MK64, but my only real gripe is the handling. When you start your turn in, the kart strafes opposite of the direction you are turning, which makes small adjustments difficult at best.

    • chunkystyles@sopuli.xyz
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      2 days ago

      And in this one, if you move the stick back and forth wrong, you can spin out.

      It’s pretty janky, but you can get used to it.

      • Domi@lemmy.secnd.me
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        1 day ago

        Are you trying to run it on PC?

        This is only the decompilation of the original for N64, the binaries it produces are for the N64 or an emulator. Making a PC port is the next step.

        • Species5218@sh.itjust.works
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          1 day ago

          Yeah, I thought this was able to be built for PC. If that explains why there was just N64 roms in the build folder.

          I’m not sure what good this is. It takes a mk64 rom and turns it into a mk64 rom?

          Does the new rom run better or something?

          Idk what we’ve gained here

          • jacecomix@sh.itjust.works
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            1 day ago

            The end goal is probably a native PC version of the game.
            Imagine if someone handed you a burnt cake and said “make this exact cake, but not burnt.”
            If you can perfectly recreate the burnt cake, you’ve at least verified your ingredient list. The next step is to just bake it right.

          • Domi@lemmy.secnd.me
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            1 day ago

            There is now source code for the ROM, which makes creating ports and mods significantly easier.

            The initial goal of most decompilations is to produce a 1:1 match of the original ROM. That’s how they know they’ve got a perfect representation of the original code.