• 1 Post
  • 205 Comments
Joined 3 years ago
cake
Cake day: June 6th, 2023

help-circle




  • The issue is that full screen games wouldn’t hold onto the mouse? Are these games running through proton (windows games being launched through steam)? If so, I know there’s an option in protontricks to tweak this behavior per game. “Automatically capture the mouse in full screen windows” in winecfg.

    Alternatively, you can try tweaking your steam launch params to use gamescope. Ex.

    gamescope -W 1920 -H 1080 -r 60 -- %command%
    

    Where the params denote the resolution and refresh rate of the window. You may need to install gamescope from your package manager.




  • Escapism: Using any method to interpret reality instead of directly facing said reality.

    Interesting. I’ve never heard anyone attempt to define escapism like that. Where are you getting this definition?

    Or from the other side, what word would you use to mean,

    habitual diversion of the mind to purely imaginative activity or entertainment as an escape from reality or routine

    Hopefully you agree that “purely imaginative…escape from reality” is distinct from “any method to interpret reality”.

    If you’re looking at a picture of a tree and using your imagination to marry it to the real thing, that is escapism.

    What if I told you that looking at a real tree is an act of using your imagination to marry it to reality? Consider that humans looked at the moon and stars every day for centuries before we understood what they were in reality. Some people still do to this today.

    Regardless of whether you’re considering something in front of you or a concept in abstract, if you’re attempting to grapple with the nature of reality, you are most certainly not engaging in escapism.



  • This feels like you’re doing the “qualityslop” troll lol.

    I think you could make art that is escapist in theme, but by definition escapism is any effort you make to “escape” your reality, or the reality of the human condition. In contrast, the value of art is that it gives us a way to communicate about our reality and/or the human condition using a language that lives past literal interpretation.

    Art doesn’t help us to escape our reality, it specifically embraces it and helps us understand and communicate about it. Art is the opposite of escapism.





  • First off, not all video games are escapism, just like not all film is camp. The genre of science fiction is only as good as the philosophical thought problems and potential ethical dilemmas it poses.

    Once you get past thinking of Christianity as a uniquely negative force in society, and instead see it as another fiction on the pile of stories humans have invented, it’s intellectually interesting to think about the political and psychological impact that all our various religions have had on the trajectory of our species, and could have as our technology advances.

    Fantasy often depicts Inquisitors brutally persecuting sorcerers, which is historically accurate for Christianity 300-700 years ago. Why shouldn’t SciFi attempt to explore the evil we see in Christianity today, but set in the distant future?





  • That’s an insane claim to me. HL2 set the bar for worldbuilding. From the guy muttering “don’t drink the water” in the train station, to the people and vortigaunts building homes in the sewers, to the stick legged stalkers waddling around the citadel, HL2 took “show don’t tell” to heart. It was the most immersive experience anyone had played in a video game up to that point, or for years after.

    I’ll grant you that other games have learned a lot from it, but I would say the vast majority haven’t. Games still come out today where everything needs to be spoonfed to the player literally for them to stop and process what they’re looking at, instead of just running and gunning mindlessly.

    When you say HL2 can be boring and nonsensical if played today, the first thing that comes to mind are all the people who turn movie subtitles on, and then for 75% of the runtime their eyes are in the bottom 1/3 of the screen, not taking in any of the visual information the filmmaker is putting in front of them. Like, yeah, HL2 is quite boring when you’re not looking at it.