I take my shitposts very seriously.

  • 2 Posts
  • 210 Comments
Joined 3 years ago
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Cake day: June 24th, 2023

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  • This is where the RTFM mindset is important. If you encounter an issue, there’s multiple decades’ worth of information on the internet that will most likely immediately provide an answer.

    The location of installed files is determined by long-standing conventions that were in effect even before Linux was released… but I won’t go into it. You can read about it yourself: https://en.wikipedia.org/wiki/Unix_filesystem

    This is my point: do you need to know this? Nine out of ten cases, this is not useful knowledge. I’m a sysadmin and even I don’t need to know where each program’s files are located. You should not be interacting with these files at all. Let a package manager do that.







  • Not a lot, just enough to get the feel of the game, but also to realize that I’m not the target audience. In some ways, it’s similar to Counter-Strike 1.6 or Team Fortress 2 back in high school: if I have a group of friends and an hour of free time, then sure, I might hop on. But I won’t be investing the time and long-term effort that an extraction shooter expects of me.

    The moment to moment experience is good. Bungie haven’t forgotten how to create a tight FPS experience. But the game needs both longevity and a healthy playerbase, that’s what concerns me. Fans of hardcore extraction shooters already have Tarkov and Hunt, and casual players already have Arc Raiders. It takes something exceptional to move players out of their “home” game.



  • Marathon is probably life or death for Bungie. Sony can’t exactly afford to put out a mid game after spending so much on the studio… and “mid” is exactly what Marathon felt like. Just like so many copycats during the battle royale boom.

    I don’t think it will fail (or if it does, not as hard as Highguard), but unless it manages to stand out from the Tarkov/Arc Raiders/Hunt: Showdown oligopoly, it won’t bring in the numbers to please Sony.


  • By “dev team”, I’m guessing you mean the artists, designers, programmers, and testers; the people who spent the last five or so years actually creating the game. Yes, it sucks for them. Their years of work have effectively been thrown in the trash because of Wildlight’s management. I hope they find better work soon, and I hope the management become personae non gratae in the industry.






  • Rolling release doesn’t mean that no testing is done. All updated packages are tested by maintainers before being released into the official repository. A rolling release simply means that there are no individually marked OS versions and you always get the latest packages.

    In contrast, take Debian for example. It uses a point release system with major named versions (e.g. Debian 13 “Trixie”), minor point releases (e.g. 13.1), and security and bugfix patches between those. New feature updates are released only between point releases, and breaking changes are only introduced between major versions. This allows the maintainers to practice a greater amount of care in testing that the packages work well together, but also means that new features are always held back to some extent. This does not happen in a rolling release system. All upstream changes are pulled, tested, and released, regardless of whether a breaking change is introduced.

    By its nature, a rolling release distribution will require a greater amount of maintenance. If a package update requires manual intervention, it will be published on archlinux.org. For as long as I’ve been a Linux user, I’ve only seen one package update that made systems temporarily unbootable, and I was saved from that by being a Manjaro user at the time.

    But, to answer the question, I usually update my home and work PCs (both Arch) about once every week or two, or as required by a new software or important security update.


  • It’s less about the concept of a game-centric headset and more about the brands that sell themselves as “We Are Gamers” with angular shapes and RGB out the ass. Steelseries, Razer, Alienware, Aorus, ROG… I’ve had many bad experiences both personally and professionally. The only one I didn’t end up regretting was Logitech G. The G502 mouse is a beast.


  • I used to own a HyperX Cloud Flight. It’s the best wireless headset I’ve ever tried. It comes with a USB dongle, no Bluetooth. Worked out of the box on Arch. I bought mine before HP infested HyperX, but my sister uses a post-buyout one and she says it’s perfect.

    Pros:

    • Audio quality is great for fun (games and films), decent for music and critical listening. The frequency response has a common V shape, but the bass doesn’t blow out the top ends (eat a dick, Raycon).
    • Eight-hour battery life, can be used while charge cable is connected.
    • Aux input that bypasses the internal DAC.
    • Signal can penetrate several solid brick walls.
    • Comfortable even on my melon head.
    • Mic is detachable. Quality is as good as an Aussie wanker can expect.

    Cons:

    • Micro-USB charger port.
    • Volume control is a click wheel that sends volume up/down keystrokes to the PC. I had to remove it from mine because it wore out and would “bounce” and send several keystrokes every time I touched it.
    • The earpads are covered in shitty leatherette that will fall off in a few months.

    In general, avoid anything “Gamer”. You’re paying for the brand, not the quality. Even the cheapest “audiophile” headphones are better.

    Wireless headsets will always be limited by their internal DAC. Another option is to get a decent wired headset and a dedicated wireless DAC. I currently use a modded Beyerdynamic DT770 and an AKG K-240, and if I need them to be wireless, I clip a Fiio BTR5 to the headstrap and connect it with a short cable.