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Joined 2 years ago
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Cake day: July 1st, 2023

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  • Yeah, an asteroid detection and diversion system makes sense for a society. Those odds aren’t that low and the cost isn’t that high (and the other benefits it provides may may it regain its cost in value). It doesn’t make sense to prepare for a black hole hitting Earth and wiping us out though, for example. The cost would be insane and the likelihood is effectively zero.

    However, you as an individual shouldn’t waste your time making an asteroid detection and diversion system. The cost is way more than you can afford and the likelihood is very low compared to events that could happen at any moment. It’s a waste of your resources and time to consider. Preppers are working as individuals usually.


  • Individual low odds things don’t happen frequently, but collectively they happen a lot more often because there are so many low odds things with potential to happen.

    Yes. This is why you shouldn’t play the lottery even though you may see people win it fairly frequently. Most people lose, and the cost of anyone winning is higher than the payout. Similarly, the cost for preparing for some incredibly low odds events is higher than the likelihood it’ll ever be useful.




  • Space is BIG. Even if your asteroid idea happened, I can confidently say it won’t hit us, because the numbers are so much in favor of them not. Earth is a ridiculously small target compared to the space in the solar system, and we have Jupiter that throws everything out and protects us. It’s not happening, and even if it did it’ll likely hit water, and even if it hits land it likely won’t be near you.

    Prepare for a car accident. Don’t prepare for asteroid impact. Youre wasting your time and money in the later and, though the former is relatively unlikely to be needed, it’s actually realistic that it may happen to you. Until you’re prepared for that, for a house fire, for a break in, for a medical emergency, and for anything else that’s relatively likely, you’re wasting your resources.









  • I disagree. It’s been done well before. Where Morrowind fails is only in that it doesn’t display success or failure well. If your character did an animation where they fumbled their attack, or the enemy dodged or blocked, then it would be fine. Instead you just spam attacks that all look the same but only some make your targets health bar go down.

    Feedback is always critical. Instead of implementing proper feedback, Bethesda instead simplified it so they don’t have to and all attacks succeed. It still looks and feels bad, but it made it so it doesn’t need to show failures.



  • I totally agree. Morrowind gets a lot of hate for it’s combat (some deserved), but most of the time it’s people not understanding what it’s trying to do. You don’t complain in BG3 when an attack fails, and that’s the same thing Morrowind was doing. It cared about character skills, not player skill.

    Yeah, if you create a scrawny character who has never held a blade, grab a dagger, run into a dungeon until you’re exhausted, then try to fight then you should miss. The later games, especially Skyrim, not caring about the character makes every playthrough feel the same and no one has a unique experience.

    Morrowind needed animations to convey what was happening, but the foundation is very solid. It’s just the technology at the time limited it and it didn’t communicate what it was doing well.